If the required generators are already active but power will not continue, one player reports that pressing W7 again activates the rest. If your cable route has instead reached a bottleneck, check the intended path before trying to light every cable. Completion reports say that not all generators are needed and recommend avoiding repeated generators. A stopped route alone does not prove the room is bugged.
The route advice and sequence below are player-reported. They have not been independently tested here, and the available reports do not establish that every attempt uses the same labels or starting state. Match the room before copying a sequence.
Check the target before changing the route

Guide diagram: player-reported checks, not a circuit map or universal wiring route.
One report points to the large batteries as the place that identifies the required generators. Have both players read the relevant labels and compare them. The task is to connect the generators needed for that target, rather than to activate every available connection.
Use a simple shared record of what each player can see. Write the label exactly, including any symbol, instead of translating it into a nickname that may be confused with another label. One player's route may cross between sections, so a list from only one perspective can leave out a connection your partner needs to operate.
Before an attempt, agree on the next intended connection and on the target you are trying to complete. If power stops, compare the last successful point with that plan. That is more informative than pressing every remaining button and then trying to reconstruct what happened.
Avoid exhausting a generator on the wrong path
A completion report describes each generator as usable once during the attempt. The same player recommends a route that does not overlap while still passing through the generators the target requires. This explains why a large amount of illuminated cable can coexist with no useful way forward.
Treat that as a working model to test against the room, not an independently established specification for every possible connection. Do not combine those statements into an invented circuit diagram.
For a practical attempt, plan a route without repeating a generator wherever the matching connections allow it. If your route depends on revisiting a point, check the available connections with your partner instead of assuming the repeat will work.
A reported sequence for a matching room
A player posted the following route in both the English and Russian discussions. Another player responding to it expressed that it helped. It is one reported sequence, not two independent confirmations or an official solution:
W1 → W4 → W2 → W3 → W6 → E4 → E3 → E1 → E2 → W8 → O3 → A2 → A3 → λ2 → λ3 → λ1 → W7
Read it as a sequence of labels, not as a map of physical positions. The λ symbol is part of this route. If your room does not present a matching label, stop and identify the discrepancy; do not substitute a similarly shaped symbol or guess an unlisted connection.
Other comments offer different routes, including a description of pressing W7 again after activating the required generators. They are not interchangeable instructions for one universal starting state. Mixing the opening of one route with the ending of another can make a failed attempt impossible to diagnose.
Use the room reset with a clear purpose
One player reports that completing a battery is retained when the local reset clears the generators. In that account, resetting lets you plan another attempt without wiping the already solved battery. Check your own completion indicators before assuming that behavior applies to your session.
The same player found that their second and third batteries used the same route. That is useful as a reported possibility, but it does not establish that your remaining targets are identical. Read the target again before repeating a successful route.
The room reset and a checkpoint reload are different actions. Start with the local puzzle controls when you are still investigating a routing mistake. A checkpoint reload is a recovery option if the session is genuinely blocked; it should not be described as a confirmed way to solve the wiring.
When buttons stop responding
A player asked whether the puzzle is timed after buttons stopped working, but the discussion does not confirm a timer. Do not build a speed requirement into the solution on that basis.
Instead, separate two observations: whether the intended route has become a dead end, and whether interactions have actually stopped functioning. Replanning addresses the first. If the session no longer allows progress at all, use checkpoint recovery and match the selected checkpoint carefully before resuming.
Completing the route and receiving an achievement are also separate outcomes. A missing Routing Power award can be a known rare issue, so the absence of a notification alone is not evidence that your successful wiring must be repeated differently.
